I've Moved!

Please visit http://jonathanviejou.dunked.com/ for my latest work.

Friday, July 5, 2013

I've Moved!

I have moved my portfolio to a new location. Please visit http://jonathanviejou.dunked.com/ for my latest work.

Wednesday, December 1, 2010

Friday, July 9, 2010

Back to Characters (Sort of)

It's been a little while, but at last I have something new to show. I got engaged to the love of my life a few weeks ago, so I haven't had much time to work. Here is something a little different for you. This lil' beauty is 7,300 triangles and would make a great house pet. She does not do well with kids however...


I can't take credit for the concept, as I found it in a random google search, so if anyone knows who designed this please drop me a line so I can give them credit. ( jonny_vee123@hotmail.com)

Saturday, April 10, 2010

Its riding season

Its motorbike season, so to celebrate I made an old school Harley Davidson. Work time on its about 6.5-8 hours.


Friday, March 12, 2010

Welcom to the gun show!

This is a futuristic assault rifle that I modelled. The design is by Jim Svanberg (http://www.jimsvanberg.se/).



Here is the high poly version, modelled in a little over a day:



Here is the final game resolution version. It is 1,745 triangles, with a 512*512 texture:


Lastly, here are the textures that I made. Textures were baked and painted in about eight hours.

Thursday, March 11, 2010

Freds Fat Fiend

Here is my latest monstrosity; Freds Fat Fiend. Trust me, you dont want to eat here. The entire scene is 6,788 triangles.


Thursday, February 18, 2010

Monday, January 25, 2010

A Dirty Dumpster

I reworked my Dumpster from my Asian Market building, giving it its own texture sheet, and here is what I came up with. It took me a little under an hour and a half to re texture and re bake the maps.

Monday, January 18, 2010

Its been too long!

I know its been a long time, so here is a pretty unexciting post of a barn I made over the last day or two, along with some basic props to go with it:
The barn is 653 Triangles and has a 1024*1024 Diffuse, Specular and normal map. There is a seperate 512*512 texture sheet for each map for the doors and the shutters.

The pitchfork is 380 triangles with a 512*512 map for in Diffuse and Normals, and a 256*256 Specular map. It was modelled, baked and textured in two and a half hours.



Sunday, November 22, 2009

Take a break!

So I've decided to take a break from the sci-fi stuff for a bit and do this model. I did it in just under 4 days on my spare time as an art test for a studio out east. It is 2,000 Triangles and has a 1024 * 1024 texture sheet in Diffuse, Specular, Alpha and Normal maps.







Sunday, November 15, 2009

Unearthly wall

Here is the low poly version all textured up. Each modular piece is 94 triangles and has a 512*512 texture. The textures are diffuse, specular, normal and glow maps.


Here is the high resolution version of a modular wall piece which we will use to cap off our

enviroment.














Wednesday, November 4, 2009

Unearthly Construction Lights

Here is the another prop for this years Unearthly Challenge. It is a construction light with a built in generator.

The first image is it with all the textures plugged in; Diffuse, Specular, Normal, Alpha and Glow:




Here is the high resolution version of my construction light:

And here is the low res bake:

Wednesday, October 28, 2009

Unearthly Dump Truck

Here are some shots of the dump truck I just finished modelling. I'm going to start coloring it now, but in the mean time here are some high and low res shots. The low res model is 5034 tri's and it has a 1024 texture sheet.



























Tuesday, October 13, 2009

Unearthly Challange '09

Hey all!

I'm very excited to announce that I will be entering Game Artisans Enviroment contest, the Unearthly Challange! My teamates for this event are Robyn Ganguin, a fellow former classmate of mine, and Trent Trombley, a former instructor. Both are very talented artists, so I'm very excited to work with them and see what we can come up with!

Here is the link to our thread:
http://www.gameartisans.org/forums/showthread.php?t=11650#post175130

More updates soon!

Saturday, October 10, 2009

Mclaren F1


Here is a model from a long time ago of a Mclaren F1

Thursday, September 17, 2009

Demo Reel!

At long last i am pleased to present my completed 2009 3D modelling and texuting reel!




Please dont forget to go to youtube to rank the video and as allways all crits and comments are much appreciated!

Monday, July 27, 2009

Western Town



Here is my low poly western scene all finished up! As allways, click on the images for full resolution shots. Enjoy!





































































Tuesday, July 14, 2009

Shrine to Ceres





Another enviroment i just finished

Redneck Mansion











Here are some renders of an enviroment i did a while back called Redneck Mansion.

Monday, July 13, 2009

Greek Statue Study


A statue study I did a couple months ago.

Dominance War 4 Final Entry


This is my final beauty shot for my entrance in Dominance War 4; an online game character creation contest.