I've Moved!

Please visit http://jonathanviejou.dunked.com/ for my latest work.
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts

Friday, March 12, 2010

Welcom to the gun show!

This is a futuristic assault rifle that I modelled. The design is by Jim Svanberg (http://www.jimsvanberg.se/).



Here is the high poly version, modelled in a little over a day:



Here is the final game resolution version. It is 1,745 triangles, with a 512*512 texture:


Lastly, here are the textures that I made. Textures were baked and painted in about eight hours.

Monday, January 25, 2010

A Dirty Dumpster

I reworked my Dumpster from my Asian Market building, giving it its own texture sheet, and here is what I came up with. It took me a little under an hour and a half to re texture and re bake the maps.

Monday, January 18, 2010

Its been too long!

I know its been a long time, so here is a pretty unexciting post of a barn I made over the last day or two, along with some basic props to go with it:
The barn is 653 Triangles and has a 1024*1024 Diffuse, Specular and normal map. There is a seperate 512*512 texture sheet for each map for the doors and the shutters.

The pitchfork is 380 triangles with a 512*512 map for in Diffuse and Normals, and a 256*256 Specular map. It was modelled, baked and textured in two and a half hours.



Tuesday, July 14, 2009

Shrine to Ceres





Another enviroment i just finished

Redneck Mansion











Here are some renders of an enviroment i did a while back called Redneck Mansion.