I've Moved!

Please visit http://jonathanviejou.dunked.com/ for my latest work.

Wednesday, December 1, 2010

Friday, July 9, 2010

Back to Characters (Sort of)

It's been a little while, but at last I have something new to show. I got engaged to the love of my life a few weeks ago, so I haven't had much time to work. Here is something a little different for you. This lil' beauty is 7,300 triangles and would make a great house pet. She does not do well with kids however...


I can't take credit for the concept, as I found it in a random google search, so if anyone knows who designed this please drop me a line so I can give them credit. ( jonny_vee123@hotmail.com)

Saturday, April 10, 2010

Its riding season

Its motorbike season, so to celebrate I made an old school Harley Davidson. Work time on its about 6.5-8 hours.


Friday, March 12, 2010

Welcom to the gun show!

This is a futuristic assault rifle that I modelled. The design is by Jim Svanberg (http://www.jimsvanberg.se/).



Here is the high poly version, modelled in a little over a day:



Here is the final game resolution version. It is 1,745 triangles, with a 512*512 texture:


Lastly, here are the textures that I made. Textures were baked and painted in about eight hours.

Thursday, March 11, 2010

Freds Fat Fiend

Here is my latest monstrosity; Freds Fat Fiend. Trust me, you dont want to eat here. The entire scene is 6,788 triangles.


Thursday, February 18, 2010

Monday, January 25, 2010

A Dirty Dumpster

I reworked my Dumpster from my Asian Market building, giving it its own texture sheet, and here is what I came up with. It took me a little under an hour and a half to re texture and re bake the maps.

Monday, January 18, 2010

Its been too long!

I know its been a long time, so here is a pretty unexciting post of a barn I made over the last day or two, along with some basic props to go with it:
The barn is 653 Triangles and has a 1024*1024 Diffuse, Specular and normal map. There is a seperate 512*512 texture sheet for each map for the doors and the shutters.

The pitchfork is 380 triangles with a 512*512 map for in Diffuse and Normals, and a 256*256 Specular map. It was modelled, baked and textured in two and a half hours.